
Too Many Tuesdays
Kindergarten 2 continues the story where the first game left off. You are moving to a new school, and it is Tuesday… over and over again. Unfortunately for you, this school is just as wacky and corrupt as the last one. Here’s a guide on how to complete every mission in Kindergarten 2. For collectibles such as Monstermon cards (which unlock a secret ending when you collect them all) and outfits, see our guides for those. Have fun!
Table of Contents
- A Tale of Two Janitors
- Flowers For Diana
- The Hitman’s Potty Guard
- Opposites Attract
- If You Can Dodge A Nugget
- Cain’s Not Able
- Things That Go Boom
- Breaking Sad
- Creature Feature
A Tale of Two Janitors

Schoolyard
Start your day by talking to the old janitor with a shovel. He starts complaining about the other janitor and asks you to get his name. Go talk to the other janitor, who’s standing to the right with a mop. Ask him for his name, and he tells you it’s Bob. Return to the old janitor and give him your info. The old janitor then hands you a declaration of war to give to Bob. Deliver it, then talk to the old janitor again. Now the bell should ring, and it’ll be time for morning time!

Morning Time
Let’s start off by leaving the classroom. Since the teacher didn’t give us permission to leave, we’ll have study hall later instead of recess, but that’s okay. Open the green door to enter the boy’s bathroom and talk to the janitor. He needs a key from Monty, the boy in a wheelchair. He’s in the smart kids’ class upstairs.
When you try to go upstairs, the hall monitor will refuse to let you by, even if you tell him the janitor gave you permission. Go back to the janitor and have him persuade the hall monitor. Violently.
Next, go upstairs and enter the science classroom. Talk to Monty to get the elevator key, then bring it back to the janitor. Let him ride to war and go to lunch.

Lunch
At lunch, the janitor immediately contacts you on the walkie talkie. Pay Carla, the girl with the brown ponytail, to create a distraction. Next, sneak out and talk to the janitor in the girls’ bathroom… It seems he’s won the war. Time to help him clean up.
Run downstairs to the boys’ bathroom and enter the “weapons closet” in the back. Pick up the chainsaw on the shelf and deliver it to the janitor. Hooray, you’ve earned Bob’s head as a reward!

Study Hall
If you want to survive study hall, say nothing to the teacher. Eat an apple to make the teacher leave the room, then answer the janitor’s phone call. You’ll need to get rid of Penny, who’s been secretly following you all day with the intent to tattle.
Take a toy car, then leave the room and put it on the stairs. While you’re out, go to the lunchroom and hide Bob’s head in the trashcan. When Penny asks what you’re up to, tell her you were looking for the janitor, and that he’s upstairs. Now go back to class and back to your seat. Eat another apple to go to gym.

Gym
Agree to help the janitor get rid of Stevie’s body. He’s in the weapons closet in the boys’ bathroom, and you’ll need to toss him into the dumpster behind the playground. First, though, you’ll have to get through gym. Help Carla against Jerome, who is fighting her for a basketball. This will get rid of the teacher, and you’re free to leave.
Enter the weapons closet and pick up Stevie’s body (in the trash bag next to the yellow cleaning cart) quickly before the gas kills you. Then in the hallway, take some of the mysterious green goo on the floor. Go outside by leaving through the glass door on the left side of the lunchroom. Then head north from the playground to find the dumpster. Bang on the dumpster and give the dumpster woman some goo.
For finishing this route you’ll get Bob’s toolbelt and a Monstermon card.
Flowers For Diana

Schoolyard
Start by talking to Dr. Danner, the science teacher in a labcoat. Tell him that you’re not below average, and he’ll give you your task for today: bring him 5 different types of flowers and he’ll let you into the advanced class the next day.
Next, talk to Cindy, the blonde girl with pigtails, and Carla for hints on where to get some flowers. Cindy will need help at morning time and Carla will need help at lunch. After this we’ll need to get into the handicap ramp, so pay Monty three dollars for access. Before you go, though, talk to Nugget, who is the kid trapped in the grate. Tell the principal, the blonde woman, that he is trapped. The lunch lady will come to watch him.
Now head into the handicap ramp area. Take the blue flower from the garden, then enter the school through the side door and go upstairs. The hall monitor will give you a hall pass, and you’ll also get an outfit. With that, the bell will ring, and it’s time for class.

Morning Time
Talk to Cindy, who wants you to deliver a letter to Felix in the science classroom. Since we got the hall pass earlier, we’re free to go. Drop the letter off, telling Felix that Cindy isn’t so bad, then enter the girls’ bathroom and talk to Bob about his crush.

Lunch
Cindy is asking Felix for vegan food. Ask the lunch lady to make something vegan. Next, pay Carla to distract the hall monitor, then enter the teacher’s lounge to take the yellow flower from its vase. Once you’re done, get the salad from the lunch lady and give it to Felix.

Recess
Cindy wants to see Penny suffer, and since we want her flower, we’ll have to make that happen. Take Felix’s contraband and place it under the tree, then shake the tree when Penny comes over. Cindy will give you a purple flower, adding a third flower to your collection.
Next, Bob will appear and talk to your teacher. When they leave, take a red flower from the bouquet on the ground. If you want, follow them to the teacher’s lounge for an achievement. Now the last flower can be found behind the gate to the left of the dumpster. Pick it up, then pay the hall monitor to take you to science class.

Science Class
When the science teacher leaves the room, feed Diana your flowers in this order: blue, yellow, purple, red, and then green. You have earned an A+ for the day and a Monstermon card for finishing this route.
The Hitman’s Potty Guard

Schoolyard
Talk to Felix and Teddy about their plan to save their family’s company. You’ll need to help them deal with Ozzy as well as find a dumb girl to start a fight with Teddy. Talk to Cindy, who wants gum to end up in a girl’s hair, then return to Teddy. Next, buy a battery from Monty and talk to Carla. Head to morning time in the normal class to get the full story of the plan.

Morning Time
Give Ozzy a battery for his toy, then talk to Teddy to find out that the plan is to kill Ozzy by giving him an asthma attack. Cindy and Teddy will distract the teacher with a fake fight, so talk to her to get this started. Now quickly take the weed from Felix’s cubby and the inhaler from Ozzy’s. Stevie will run in and give you a passbook to use at lunch.

Lunch
Buy a hamburger from the lunch lady, then leave to have her mark your passbook. Show the passbook to the hall monitor, then try to go upstairs to get the hall monitor to talk to you again. Give him the bag of weed. Enter the boys’ bathroom and then use the left stall. Now go upstairs and buy scissors with the vending machine coupon.

Recess
At recess, sell the inhaler to Monty, then head north through the gate and pick the green flower. Talk to Teddy, then talk to Carla. Unscrew Monty’s wheelchair, then head to science class.

Science Class
Look at the outlet in the upper right corner, but don’t stick a fork in it. Instead, talk to Cindy to make her do it. Now leave the classroom while Dr. Danner’s distracted and steal Ozzy’s backup inhaler from the orange locker. Go back to class to get Cindy’s flower. Now hand it to Ozzy. Finishing this route gives you the Prestigious Pin, as well as a Monstermon card.
Opposites Attract
Before you start this route, bring Bob’s toolbelt and the A+ with you.

Schoolyard
Talk to Carla, who wants you to smuggle a firecracker into school without alerting Penny, daughter of the principal and the biggest snitch in school. Immediately go to Penny and let her confiscate the firecracker. Then talk to Buggs, who’s on the left of the janitor, and very mad that his knife was taken. Return to Penny to “befriend” her, then tell Buggs how it went. Then talk to the Principal, agreeing to have lunch with her, and then choose to spend your morning in the smart class.

Morning Time
For your morning time task, you’ll need to get Penny’s doll. Talk to her, then take your assessment and choose toilet paper as your reward. Leave the classroom. Sneak around the hall monitors and head downstairs to the boys’ bathroom. Clog one of the toilets in there with the toilet paper, then go into the normal class to talk to Cindy. Then return to the smart class and give Penny her doll.

Lunch
During lunch, you’ll be breaking into the Principal’s office. Use your lunch pass to have lunch with her. Once the principal leaves the room, open the door to your left. Then get on the computer and put the disk in. Grab the printout from the printer, then head back to the lunchroom and show Buggs your findings.

Recess
For recess, you’ll need to get a giant magnet, and therefore, you’ll need to change the lesson plan in science class. Start by talking to Monty, then go through the north gate and enter the principal’s office. Go to the girls’ bathroom from there and unscrew the air vent on the right to sneak into the science classroom. Change the subject in the book on the right side of the room to magnetics, then go back to recess and eat an apple to progress the time. Finally, pay the lab fee to go to science.

Science Class
Talk to Penny at the start of class. Next, head outside and talk to Carla with Buggs. Get Penny’s doll from under the table she’s at and bring it back to her. Then go outside and Carla will give you the gear that Dr. Danner is looking for. Bring it back to him to end the day.
If You Can Dodge A Nugget
Today, bring the toolbelt and the prestigious pin with you to school.

Schoolyard
Start this day off by talking to Nugget, who is trapped in a sewer grate. Get Bob to free Nugget by giving him his toolbelt. Then buy a lighter from Monty. Return to Nugget and ask to be his friend. Tell him you can get him a flower, then ask Bob to let you up the handicap ramp. Pick the blue flower. Talk to Nugget again by the failed Nugget cave, then talk to Carla to have her smuggle the lighter into school. It will be in the blue locker upstairs.

Morning Time
Talk to Nugget. The plan is to get a shovel to build a new Nugget cave. While he distracts the teacher, leave and go to the boys’ bathroom. Talk to the janitor inside, then go up to the girl’s bathroom and ask him to help the janitor. Then return to the janitor.

Lunch
Buy a burger, then talk to Nugget. To get the nuggets, we’ll have to get rid of the lunch lady. Talk to Felix to have Teddy buy a burger. Then while the lunch lady is gone, go behind the counter and grab the nuggets. Then talk to Nugget again. You’ll need to microwave his nuggets, so go to the teacher’s lounge and use their microwave. Return to Nugget and hand over his lunch.

Recess
Unfortunately for Nugget, Ms. Applegate found him, and she’s very angry. Go into the teacher’s lounge and get her a soda from the vending machine. Any flavor will do. Once she’s pacified, talk to Nugget, then go inside the new nugget cave and take the leg. Eat your last apple to go to gym.

Gym
It’s time to protect Nugget, since the teacher declared that anyone who hits him with a dodgeball gets a gold star. To eliminate the rest of the class, use the leg to block in front of Nugget, then go up, move back to grab the ball, throw it, and lastly move down. For finishing this route, Nugget will give you a Monstermon doll and a card.
Cain’s Not Able
For this mission, bring the A+ and the prestigious pin. Also, there are two variants of this mission: Felix’s route and Teddy’s route. This guide will cover Felix’s as a default, but differences for Teddy’s route will be shown when they occur. You’ll need to play through both to 100% the game.

Schoolyard
First, talk to Monty and buy some hand sanitizer, then talk to Felix to kick this plot off. Show him the pin to gain his trust. Felix gives you a letter to give to Ozzy. Clean your hands with the hand sanitizer, then give him the letter. Only problem is, Ozzy can’t read. However, if you played the first game, you’ll know Monty can! Bring the letter to him. He wants 6 bucks. Get money from Felix and pay Monty to read the letter. Go to the smart class.

Morning Time
Talk to Felix and sign his contract, then do your assessment.
If you’re on Felix’s route, choose toilet paper, then leave the room and clog one of the girls’ bathroom toilets. Get Bob to fix the toilet, then climb into the vent and get the jar of spiders.
On Teddy’s route, take the spray bottle as your assessment prize instead. Leave the classroom and head straight to the normal class and show Teddy the contract you signed. Then go to the boys’ bathroom and use the spray bottle to collect some spiders. Head back to the science room and eat an apple to go to lunch.

Lunch
Talk to Felix and show him the jar of spiders, then approach Nugget for help digging a hole. Next, get a key to the janitor’s closet from Carla. Leave the cafeteria and take the shovel from the closet in the boys’ bathroom.

Recess
Talk to Felix and show him the shovel, then trade a burger with the Dumpster Hag for a passbook. Return to Felix and commence the operation. Enter the school and take the arm. Stevie will send you to gym.

Gym
Start by helping Carla get the basketball from Jerome. Then talk to Nugget and give him the arm. Go to the normal classroom and take the stick from Jerome, then meet the brothers out on the playground. Things will play out differently depending on which brother you sided with. At the end you’ll receive a strange chemical and a Monstermon card.
Things That Go Boom
For this mission, you’ll need Penny’s laser, the A+, and the Monstermon plushie. By the way, this route has a lot of spoilers for the first game, so I recommend playing that first if you haven’t already.

Schoolyard
Talk to Carla and show her the laser. She’ll want you to befriend Jerome, so ask Cindy for a tissue and give it to him. Jerome asks you to talk to Nugget for him. First, report back to Carla, then free Nugget from the sewer grate. When you’re given the choice, go to the smart class.

Morning Time
Talk to Carla, then take your assessment. Choose any prize, it doesn’t matter for this mission. Then go outside using the handicap ramp (the exit is to the right of the normal class). Climb down into the sewer grate where Nugget was trapped to enter the basement. Examine the box furthest to the right and squeak the plushie. Then return to class and tell Jerome what you found.

Lunch
Get a burger, then talk to Buggs to start a food fight and create a distraction. Afterwards, leave the cafeteria and take Jerome to the right stall in the girls’ bathroom. Unscrew the cover on the air vent to the right and change the lesson plan in the science room to robotics. Then it’s time for study hall.

Study Hall
Don’t answer the teacher, stay quiet. Eat one apple to make the teacher fall asleep, then talk to Carla and Jerome. You’ll have to go get the bomb. Go to either the boys’ bathroom or the cafeteria depending on your assessment prize. Next, talk to the janitor in the girls’ bathroom to get a key. Go down to the janitor’s closet and take the bomb from the cleaning cart. Then go back to class like nothing ever happened and eat your last apple to go to science.

Science Class
Talk to Carla, who wants you to find someone to deactivate the bomb. Monty is the right person for the job; however, he has some terms and conditions to fulfill. Afterwards, go back to Carla, then speak with Monty again to give him Carla’s answer. Put your bomb on the machine, then hit the button on the machine to end this day. For finishing this route, Carla will give you her laser bomb, and a Monstermon card too.
Breaking Sad
For today’s mission, you’ll need to bring the Monstermon plushie and Felix’s strange chemical.

Schoolyard
Start your day the right way, by annoying your teacher. While you’re at it, go annoy Cindy next, and start a domestic dispute with her. Then get a firecracker from Carla and pay Monty to let you up the handicap ramp. Go into the normal class and sneak the firecracker into your cubby, which is the one furthest to the left.

Morning Time
Be a bad child and go pop the firecracker. Then go talk to Ms. Applegate in the hallway; she wants to get some pills. Enter the science classroom and talk with Monty. He needs a chemistry set and some hair samples. Afterwards, buy scissors from the vending machine, and then report back to the teacher.

Lunch
Monty gives you the key for the elevator, but he’ll need it back later. Buy a burger, then talk with Carla. After this, leave the lunchroom and take the elevator down to the basement. Use the plushie on the rightmost box to reunite with some old friends.

Recess
Head back into the school and go down the elevator to clip some of Billy’s hair. Don’t go too far to the right or you’ll die. Then enter the classroom to steal money from the cubby. Then return the elevator key to Monty back on the playground. Give the scissors to Ms. Applegate, then pay the lab fee to go to science.

Science Class
Talk to Monty, before distributing some items around the class. Give Ozzy the flower, Cindy the gem, and Penny the doll in that exact order. What could go wrong? Finally, have Monty use the red chemical. For surviving the day you’ll get the faculty remote, as well as a Monstermon card.
Creature Feature

Schoolyard
You’ll need to smuggle the faculty remote into the school before Penny and the teachers catch you with it. Start by buying a battery from Monty and then using the remote control on Penny. Then talk with Nugget and descend into the basement to speak with Billy and Lily. Show them the remote. Finally, talk to the principal and agree to have lunch with her to get the lunch pass.

Morning Time
Here, you’ll recruit other kids to help take down the teachers. Note the controls Billy gives for Penny: green summons her, blue drops the contraband she’s holding, yellow disables her laser, and red fires it. Now talk to Cindy, then press green to bring Penny into the room. Use the yellow button to disable the laser and she’ll leave. Next, talk to Buggs. Hit green to bring Penny back, then blue to make her drop his knife.

Lunch
Time to start putting Billy’s plan into action. Give Nugget the drill and he’ll attempt to make a new Nugget cave right there in the cafeteria, which is more like a Nugget tunnel. Jump in to reach the teacher’s lounge, then plant the bomb under the table. After that, exit the cafeteria and go to the principal’s office. Once something happens, Lily will have you go to the girls’ bathroom. Take the knife and save Buggs.

Recess
First, jump into the new Nugget cave, then go back up to the surface and use the remote on Penny to make her jump into the Nugget cave. Then go through the open gate and speak with Carla next to the door to the principal’s office. Tell her that Penny’s gone. Now go to the teacher’s lounge and enter the hole with the green goo. Talk to Bob to snap him out of it. Next, grab a doll from the classroom and take it to Penny.

Secret Lab
After a cutscene, you’ll need to hit some levers on the right side of the screen. Press the green button first, then use Penny’s head to save Lily. Now to save Billy, move the blue claw left, then press the button. The principal will start readying her own cannon. Push the red button to grab her, then move the green lever left once and press it. Finally, move the red lever left twice and press the button.
For completing this route, you’ll get a super rare Monstermon card from Billy and Lily, as well as a guide to any collectibles you’ve missed in the game. Congratulations, you’ve beaten all 9 routes in the main story of Kindergarten 2!





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